Consumer Aesthetics Research Institute
"an online community dedicated to developing a visual lexicon of consumer ephemera from the 1970s until now." For instance:
This page is an ongoing project where I catalog interesting stuff I've found on the web.
"an online community dedicated to developing a visual lexicon of consumer ephemera from the 1970s until now." For instance:
Charming collection of "creative coding projects". I found who was alive to be particularly interesting. The author also maintains a link directory of his own.
Fun coding experiments that play with and subvert expectations about how HTML works
A "minimalist coding playground". Put in math equations and watch them render on the page using HTML sliders.
SEPHORA reviews that mention crying
Tutorials and templates for building some crazy DnD dice shapes outta paper. Rad.
Sandbox 3D version of Conway's Game of Life.
Depictions of the six main Clue characters from various editions of the board game and related media. I wish these images were a little larger but you can still get a sense of how the character's interpretations have changed through the years. (Or not changed, in the case of Mrs. White, who is almost perpetually cast as a "kindly old house maid" stereotype.) This is part of The Art of Murder, a detailed fan site dedicated to Clue, or Cluedo is it's mysteriously called overseas. Lots of info and pictures on each edition of the game.
Radio transcripts from the entire Apollo 13 mission. Before the flight went awry, here's mission control giving the crew an update on the latest news headlines:
Okay, let's see. The Beatles have announced they will no longer perform as a group. The quartet is reported to have made in excess of a half billion dollars during their short musical career. However, rumors that they will use this money to start their own space program are false.
024:17:24 CDR
Maybe we could borrow some.
Very cool personal website that is styled like a retro operating system and full of surprises.
What if you surfed around YouTube was like it was cable TV?
You send a physical item (say, a laptop) through the mail, or leave it in a hotel room for awhile. When it comes back into your possession, how can you be sure nobody has tampered with it?
3D scans of computer game boxes from the "big box" era (mid 1980's through mid 2000's). John Romero has written about the fall of the big box.
"Demakes are modern games re-written so that they run on much older hardware, in this case the Apple II (introduced in 1977)."
Wiki "dedicated to unearthing and researching unused and cut content from video games"
A cozy home arcade modeled after the late 70's, early 80's golden age of arcade games. Check out the repair station section for some interesting looks at what goes into rehabilitating broken arcade machines.
A portal of DOS, 16 bit Windows, and early Windows 95 games. Of particular note is the site content section, which includes interviews with some important figures from the era, such as:
Internet Archive collection of Windows 3.x games, made playable online.
Information about SkiFree's origins from the game's original developer. Plus downloads for the game itself.
Simulation of a self-contained ecosystem in falling-sand form.
An open directory of vintage counter-strike maps
A version of minesweeper where you're never punished for guessing. Minesweeper was always famous for being one of the games included with Windows, as far back as Windows 3.1, and was probably a lot of people's first introduction to computer games. It's great that people today are still into it.
See also: Adversarial Minesweeper
A homemade directory of interesting links and resources for classic FPS games, and many other categories! There is a lot of great stuff to check out here, like the Ultimate Freeware List of Excellence .
Ron Gilbert, creator of Monkey Island, published this in The Journal of Computer Game Design in 1989
Grab bag of guides, downloads, and etcetera. Some highlights:
"Cameron's World is a web-collage of text and images excavated from the buried neighbourhoods of archived GeoCities pages (1994–2009)."
Site that showcases a great collection of old computers, with pictures and specs! I grew up using an Apple II Plus with a monochrome screen and two disk drives, just like in the picture.
Long-form deep dive into the history and design of the world wide web. There's some cool stuff in here:
A large abandonware collection. Most of these kinds of sites focus solely on games, but vetusware seems to give equal billing to operating systems, office productivity software, and other bygone ephemera
Screenshots from various GUI interfaces over the years
Comprehensive theorizing and dissection of the Dad Thriller, a proposed category of 90's Hollywood action movie. This makes total sense to me and helps lay out a broad progression of popular action movie styles:
An internet archive collection of VHS tape openers (like the mix of copyright messages, studio logos, advertisements, previews, etc. that would appear before the "feature presentation" began). This digitization & and preservation effort seems to be the labor one one dedicated user.
Incredible trove of movie scripts. For example:
Fan site for the (imo underrated) 1993 film adaption of the Super Mario Brothers franchise, with tons of production notes and great behind the scenes pictures. The team behind this site obtained an early version of the SMB movie that included ~20 minutes of previously unseen footage, which they've re-edited into an unofficial extended edition: The Morton Jankel Cut
A site that tracks the differences between various releases of the same movie (special editions, directors cuts, international versions, TV cuts, etc). My entry point to this site was this extremely detailed writeup of the differences between the original theatrical version and the special edition of Star Wars.
Strange artist names, album names, and the like.
Andy Weir, author of The Martian has a personal site that includes some of his other work. If you're looking for a place to start, I would check out his short story The Egg.
Musing on nostalgia, meta-nostaliga, and finding a balance.
"Subcultures are dead.", so the author argues. Let's explore why.
Soundtrack downloads, including many of the ports!
Excellent analysis of DOOM mechanics. Written in 2010, it's quite prescient given the design choices of the 2016 & 2020 DOOM remakes.
An absurd and creative experiment.
Screenshots and info about early builds of DOOM, including some playable wads.
Huge site with lots of information.
Be sure to check out the extremely well done maps page. I would always get really lost in Downtown...I mean just look at all those one-way teleporters, jeez.
The What's New page has continuous updates dating back to 1995!
Huge list of resources and links!
Highly recommend Fabien Sanglard's GAME ENGINE BLACK BOOK: DOOM, which goes into great depth on many aspects of DOOM's design and implementation.
"98.css is a CSS library for building interfaces that look like Windows 98"
The end!